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2 Spares Full Oval Transition

Focus
Contested ball, Hard Running, Decision Making, Run & Carry, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Tackle, Shepherd.
Purpose
There are times to roll the dice and launch a full scale attack by taking on the opposition with run & carry, in particular when you're well on top, or safe football isn't working. This drill simulates winning a turnover deep in defense, requiring the team to go coast-to-coast to score.
group
Players
18+
profile
Ages
13+
ball
Balls
1
cone
Cones
0
distance
Distance (max)
160m
opptop
group-arrow
icon-opptop2
Opp. tops
8
opptop
arrow
opptop
Visible opposition strip: 8
  • Setup

    Pair-up 16 players, 8 attackers and 8 defenders, plus hand out 2 additional tops to attackers who have no opponent. 6 pairs start in the square are NOT allowed inside the 50m arcs at either end. One pair plus extra attacker starts inside the 50m arc at each end. Make sure everyone is aware of where they can and can't run before beginning.
  • Step 1

    Coach kicks a high ball to (A) who marks and backpedals, simulating a defensive mark in the goalsquare.
    (A) can be the team's full-back or designated player for kick-ins, or the coach.
  • Step 2

    (A) must kick-in to either teammate allowed inside the 50m, while avoiding the lone defender.
    Decide whether (A) must remain 1) in the goalsquare, or 2) within the defensive 50m zone.
    Normal game rules apply (tackling is allowed).
    If the defender forces a turnover, reset and restart.
  • Step 3

    Attacking team attempt to work the ball the length of the ground by hand and foot.
    With a numbers advantage, attacking players should lift their eyes and pick out the loose player who is most open and direct.
    If defenders cause a turnover, return to starting positions and repeat with same teams.
  • Step 4

    Only 3 players (2 attackers and 1 defender) are allowed inside 50 at the attacking end, so pick the best target and take a set shot if necessary. There are 2 variations on scoring:-
    1. Keep the total goals scored by each team
    2. Start a stopwatch and try to beat the best time for scoring a goal
  • Step 5

    Give the attackers 3 attempts to score, then rotate attackers and defenders.
More Drills
demo
play
video
Groups of
group
group-arrow
icon-group
8
Ages
profile
13 +
Balls/grp
ball
1
Cones
cone
1
Distance (max)
distance
15m
Focus
Skills under pressure, Run & Carry.
Skills
Shepherd, Crumb.
demo
play
video
Players
group
16+
Ages
profile
11 +
Balls
ball
1+
Cones
cone
4
Distance (max)
distance
80m
Focus
Hard Running, Front & Square.
Skills
Handballing, Kick Long, Shepherd.
demo
play
video
Players
group
20+
Ages
profile
13 +
Balls
ball
6+
Cones
cone
6
Distance (max)
distance
160m
Focus
Hard Running, Front & Square, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb.
drill
Players
group
14+
Ages
profile
11 +
Balls
ball
1
Cones
cone
8
Distance (max)
distance
30m
Focus
Skills under pressure, Contested ball, Decision Making, Run & Carry.
Skills
Tackle, Handball Quick.
drill
Players
group
15+
Ages
profile
15 +
Balls
ball
1
Cones
cone
5
Distance (max)
distance
80m
Focus
Skills under pressure, Defensive, Hard Running, Decision Making, Run & Carry, Gameplan/Strategy.
Skills
Kicking, Handballing, Tackle, Mark Contest.
drill
Players
group
16+
Ages
profile
14 +
Balls
ball
1
Cones
cone
5
Distance (max)
distance
50m
Focus
Skills under pressure, Contested ball, Front & Square, Forward line delivery, Gameplan/Strategy.
Skills
Tackle, Kick Long, Crumb, Mark Contest.
drill
Groups of
group
group-arrow
icon-group
8
Ages
profile
9 +
Balls/grp
ball
1
Cones
cone
8
Distance (max)
distance
30m
Focus
Skills under pressure, Front & Square, Decision Making.
Skills
Kicking.
drill
Groups of
group
group-arrow
icon-group
6
Ages
profile
10 +
Balls/grp
ball
4
Cones
cone
4
Distance (max)
distance
50m
Focus
Contested ball, Hard Running, Decision Making, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Mark Contest.
Drill Search
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