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Outside-50 Ball-up Setup

Focus
Stoppages, Gameplan/Strategy.
Skills
Ruck, Crumb.
Purpose
There are many throw-in setup variations used by elite clubs. Here's one used recently by an SANFL club.
group
group-arrow
icon-group
Groups of
8
profile
Ages
16+
ball
Balls/grp
1
cone
Cones
0
distance
Distance (max)
30m
opptop
group-arrow
icon-opptop2
Opp. tops
50%
opptop
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opptop
Visible opposition strip: 50%
  • Setup

    This drill we be practiced from both wings. Choose your 3 x first change on-ballers, your centre, your 2 wings, and 2 half-forward flanks. Choose an opposition ruck but someone your 1st ruck can dominate. One HFF sits out each time...when moving to the opposite wing later in the drill, you'll bring in the HFF who plays the other side.
  • Step 1

    Everyone must learn their starting position. We'll start with the left side of the ground where the Ruck Rover is boundary side.
    The HFF that plays right-side sits out
    The setup effectively looks like a cross
  • Step 2

    Key points about the setup:-
    If you have a left/right combo for (RR - RO), play your left-footer boundary side
    (RR - RO) same-sided then Rover plays through the middle, Ruck Rover boundary side
    HFF - Plays forward of the ball for a knock forward by the ruck. If possession is won by teammates, HFF sprints into the forward line.
  • Step 3

    More key points about the setup:-
    Centre - Plays defensive side
    Wing 1 - plays defensive side, additional cover behind (C)
    Wing 2 - moves into the centre to link-up with (RO - C) looking to get on the end of a handball chain.
  • Step 4

    Players must learn the HIT ZONES which are simply "ONE" for a tap forward, or "TWO" for a defensive tap. The diagram example shows hits to boundary-side attacking ( 1 ) and boundary-side defensive ( 2 ), but the ruck could equally have chosen the (1 & 2) positions infield
    Players shouldn't call for the ball if they are out-of-position. Too many voices will confuse the ruck as to which the best option is.
    If your ruck if dominating, hits forward ("ONE"s) are the sensible option
    Later when a better opposition ruck is introduced, switch things up by turning away from goal and hit defensive side ("TWO"s). Defensive side hit-out needs weight of numbers behind-the-ball
  • Step 5

    Practice by having 3 ball-ups from different places outside-50 on the left half of the oval. Start with no opposition players apart from the opposition ruckman. Practice hitting to different players.
    The key at this stage is to learn the structures without pressure.
    Once the tap occurs, require 1 or 2 quick very handballs be given between players around the ball
    No kicking at this stage
  • Step 6

    Swap to the right-side of the ground, interchange your HFF's and repeat 3 times.
    If both (RR - RO) are same-sided, this time Rover plays boundary side (less ground to cover to get into position).
    The diagram shows one boundary-side and one corridor tap, but any direction is fine
  • Step 7

    Progression 1: Introduce 3 opposition (C - RR - RO) and your most competitive (R)
    Now we're but simulating game-like conditions, while still giving the attacking team the advantage through weight-of-numbers
    Have an assistant or forward who can receive a kick from an effective clearance
    If the 4-player team win the ball, stop play immediately.
  • Step 8

    Progression 2: Introduce 3 more opposition (W x 2, HBF)
    Now it's a game-based drill with even numbers.
More Drills
demo
play
video
Groups of
group
group-arrow
icon-group
8
Ages
profile
13 +
Balls/grp
ball
1
Cones
cone
1
Distance (max)
distance
15m
Focus
Skills under pressure, Run & Carry.
Skills
Shepherd, Crumb.
demo
play
video
Players
group
16+
Ages
profile
11 +
Balls
ball
1+
Cones
cone
4
Distance (max)
distance
80m
Focus
Hard Running, Front & Square.
Skills
Handballing, Kick Long, Shepherd.
demo
play
video
Players
group
20+
Ages
profile
13 +
Balls
ball
6+
Cones
cone
6
Distance (max)
distance
160m
Focus
Hard Running, Front & Square, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb.
drill
Players
group
8+
Ages
profile
16 +
Balls
ball
1
Cones
cone
0
Distance (max)
distance
30m
Focus
Stoppages, Gameplan/Strategy.
Skills
Ruck, Crumb.
drill
Players
group
20+
Ages
profile
16 +
Balls
ball
1
Cones
cone
0
Distance (max)
distance
100m
Focus
Defensive, Decision Making, Stoppages, Gameplan/Strategy.
Skills
Kicking, Handballing, Tackle, Shepherd.
drill
Groups of
group
group-arrow
icon-group
26
Ages
profile
15 +
Balls/grp
ball
1
Cones
cone
0
Distance (max)
distance
90m
Focus
Defensive, Contested ball, Gameplan/Strategy.
Skills
Kicking, Handballing, Tackle, Mark Contest.
drill
Players
group
14+
Ages
profile
6 +
Balls
ball
1
Cones
cone
8
Distance (max)
distance
60m
Focus
Skills under pressure, Decision Making, Run & Carry.
Skills
Kick Short, Tackle.
drill
Players
group
18+
Ages
profile
15 +
Balls
ball
1
Cones
cone
8
Distance (max)
distance
110m
Focus
Defensive, Hard Running, Run & Carry, Forward line delivery.
Skills
Kick Long, Handball Long.
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