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6
Home
Drills
Seconds to Decide
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Seconds to Decide
Focus
Skills under pressure, Decision Making, Forward line delivery.
Skills
Kicking.
Purpose
Players need to be keep a cool head, spot a target and make an effective disposal when they are clear but have a player bearing down on them. This drill teaches them to quickly decide the the best option and not panic their kick.
Groups of
7
Ages
13
+
Balls/grp
1
Cones
5
Distance (max)
45m
Opp. tops
3
Video
Instructions
Visible opposition strip: 3
Setup
Setup a 20x20m square of cones approximately 15m from the kicker (B). (C) starts from a cone about 10m from the kicker. Two attackers must start at the front of the square of cones (D), while one attacker starts on the back edge of the square (E). The 2 defenders can start anywhere inside the square. Setup these playing fields at both ends for more player involvement.
Step 1
Coach or injured player (A) gives a slightly looping handball or roll to (B) who is facing away from goals. As soon as (A) handballs, defender (C) charges in towards (B)
Step 2
(B) gathers, turns and decide who is the best attacker to deliver a kick to. All three attackers have made leads to space, and will be covered by 2 defenders.
Remember a longer kick if more risky, but will give a closer shot on goal.
Teammates should be conscious of whether the kicker is a let or right footer when leading.
Step 3
(C) can give (B) a little shove in the side to put them off if (B) hesitates too long and is caught.
Step 4
If (B) gets a kick away, the defenders can attempt to spoil. As soon as the ball is marked or spills, stop the drill.
Step 5
Quickly reset with the players in the same starting position and repeat 3-5 times so the kicker gets some good practice. Then all attackers rotate (B to D, one from D to E, E to B), and rotate the defenders so everyone takes turn as the chaser (C). After all attackers have been the kicker, swap the defenders with attackers.
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More Drills
Gather Give Bump
Groups of
8
Ages
13
+
Balls/grp
1
Cones
1
Distance (max)
15m
Focus
Skills under pressure, Run & Carry.
Skills
Shepherd, Crumb.
Kick & Follow-up Hands
Players
16
+
Ages
11
+
Balls
1
+
Cones
4
Distance (max)
80m
Focus
Hard Running, Front & Square.
Skills
Handballing, Kick Long, Shepherd.
Help After Poor Disposal
Players
20
+
Ages
13
+
Balls
6
+
Cones
6
Distance (max)
160m
Focus
Hard Running, Front & Square, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb.
Clustered Forwards
Players
20
+
Ages
13
+
Balls
1
Cones
0
Distance (max)
160m
Focus
Skills under pressure, Contested ball, Forward line delivery, Stoppages, Gameplan/Strategy.
Skills
Kicking, Handballing, Tackle, Crumb, Mark Contest.
Homebase Corners
Players
22
+
Ages
11
+
Balls
1
Cones
30
Distance (max)
40m
Focus
Skills under pressure, Decision Making, Run & Carry, Stoppages.
Skills
Kicking, Handballing, Tackle.
Shuttle Run Stop Kick
Groups of
2
Ages
9
+
Balls/grp
1
Cones
3
Distance (max)
20m
Skills
Kick Short.
5 Station Full Oval
Players
18
+
Ages
13
+
Balls
1
Cones
4
Distance (max)
130m
Focus
Hard Running, Front & Square, Run & Carry.
Skills
Handballing.
Shooting Ducks
Groups of
10
Ages
9
+
Balls/grp
1
Cones
8
Distance (max)
35m
Skills
Kicking.
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Focus Area
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Categories
Technique
Kick (short)
Tackle
Kick (longer)
Shepherd
Hands (reflex)
Ruck
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Categories
Warm-up
Skills under pressure
Defensive
Contested ball
Hard Running
Front & Square
Decision Making
Run & Carry
Forward line delivery
Goalkicking
Stoppages
Gameplan/Strategy
Fun
Skills
Kick (short)
Tackle
Kick (longer)
Shepherd
Hands (reflex)
Ruck
Hands (longer)
Crumb
Goalkicking
Mark (contested)
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6:30 AM
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6:30 PM
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6:00 AM
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6:00 PM
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6:00 PM
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6:30 AM
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6:30 AM
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6:00 PM
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6:00 PM
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10:00 AM
90 mins
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