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Shooting Ducks

Skills
Kicking.
Purpose
Kicking the ball so a player can run onto it is an important skill. Kick too far in front, they ball won't hit it's target and will likely cause a turnover. Kick too far behind, the player has to wait and could get crunched. This drill practices kicking to targets moving horizontally, requiring the player to kick at an appropriate speed and suitable distance in front of the lead.
group
group-arrow
icon-group
Groups of
10
profile
Ages
9+
ball
Balls/grp
1
cone
Cones
8
distance
Distance (max)
35m
  • Setup

    Setup several playing areas (10 players per area) with 8 cones. Area is 20m wide x 35m long. Distance from (B to C) is 15m, distance from (C to D) and (D to E) is 10m. 5 players start at (A) to (E). The 5 interchange players must backup errant kicks - 1 stands behind (A), the other 4 stand behind line (E).
  • Step 1

    On the whistle, (C) (D) (E) - who are standing in the middle of their line - start running shuttle runs between their cones. (D) runs in the opposite direction to (C) and (E).
  • Step 2

    On a second whistle after a few seconds, (A) feeds a handball to the kicker (B), who kicks 15m to (C) who should run onto the ball and mark it without breaking stride.
    (C) returns the ball back to (A) with a kick, then resumes shuttle running
    If there's a bad kick, (C) can fetch if it lands close, otherwise one of the interchange players can gather and return to (A)
    Meanwhile (D) and (E) are doing shuttle runs
  • Step 3

    Once (A) receives the ball back, they again handball to (B) who this time kicks to 25m to (D)
    (D) must be aware of what's going on while doing their shuttle run, as they will need to call for the ball
    After marking, (D) returns the ball to (B) with a kick, substitutes help fetch errant kicks.
  • Step 4

    (A) handballs to (B) and (B) finishes the circuit with a 35m kick to (E)
  • Step 5

    The next kick goes to (C). Keep going so (B) is kicker for a 60-90 seconds.
  • Step 6

    Blow the whistle to signify rotation. Interchange players replace active ones. Players progress 1 station when they return for their second turn.
More Drills
demo
play
video
Groups of
group
group-arrow
icon-group
8
Ages
profile
13 +
Balls/grp
ball
1
Cones
cone
1
Distance (max)
distance
15m
Focus
Skills under pressure, Run & Carry.
Skills
Shepherd, Crumb.
demo
play
video
Players
group
16+
Ages
profile
11 +
Balls
ball
1+
Cones
cone
4
Distance (max)
distance
80m
Focus
Hard Running, Front & Square.
Skills
Handballing, Kick Long, Shepherd.
demo
play
video
Players
group
20+
Ages
profile
13 +
Balls
ball
6+
Cones
cone
6
Distance (max)
distance
160m
Focus
Hard Running, Front & Square, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb.
play
video
Players
group
16+
Ages
profile
13 +
Balls
ball
1
Cones
cone
8
Distance (max)
distance
20m
Focus
Skills under pressure, Decision Making.
Skills
Handball Quick.
play
video
Groups of
group
group-arrow
icon-group
4
Ages
profile
9 +
Balls/grp
ball
1
Cones
cone
2
Distance (max)
distance
20m
Skills
Kicking.
play
video
Groups of
group
group-arrow
icon-group
7
Ages
profile
6 +
Balls/grp
ball
1
Cones
cone
6
Distance (max)
distance
8m
Focus
Fun.
Skills
Handballing.
play
video
Players
group
14+
Ages
profile
15 +
Balls
ball
2+
Cones
cone
2
Distance (max)
distance
160m
Focus
Hard Running, Run & Carry.
Skills
Kick Long.
play
video
Players
group
15+
Ages
profile
8 +
Balls
ball
5+
Cones
cone
14
Distance (max)
distance
40m
Focus
Skills under pressure, Decision Making.
Skills
Kicking, Handballing.
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