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Australian Football Drills > Jump Early Ruckwork

Focus
Skills under pressure, Contested ball, Stoppages, Gameplan/Strategy.
Skills
Tackle, Shepherd, Handball Quick, Ruck, Crumb.
Purpose
Jumping early into the opposition ruckman can cause the ball to spill without either ruckman getting an effective tap. When used as a set play, this allows your followers to attack the space near the ruckman and be first to the loose ball. This tactic can be used if the opposition are getting on top in the ruck, or to mix things up.
group
Players
10+
profile
Ages
15+
ball
Balls
1
cone
Cones
0
distance
Distance (max)
40m
opptop
group-arrow
icon-opptop2
Opp. tops
4
opptop
arrow
opptop
Visible opposition strip: 4
  • Setup

    This is designed for your on-ballers, other players should be given an alternative drill. Yellow team setup as per diagram, A=Ruck, B=Rover, C=Centre, D=Ruck Rover, E&F=Wings, red team should also setup in a similar fashion. Players will need develop a signal to communicate the set play is about to be used, and should practice using this.
  • Step 1

    Coach throws the ball up, the yellow ruckman runs hard and jumps early into the opposing ruckman. The yellow ruckman must, at all costs, cause the ball to spill without an effective tap, preferably to the defensive side
    Nullifying the tap is the most important part of the drill, if the opposing ruckman wins the tap then the oppostion will likely win an easy clearance
    The ruckman should make early body contact and turn their body mid-air and try to make the ball to spill to the defensive side
    The ruckman must not jump way too early, or the opposing ruckman will let him float straight past and get a free tap.
  • Step 2

    The rover (B) and centre (C) rush to the feet of their ruckman and crumb the loose ball.
  • Step 3

    (B) and (C) use quick hands to one another if possible, otherwise use either wingman who has run in as per the diagram.
    Wingmen should run hard, first laterally, then forwards, as this may free them from their opponent and provide forward momentum when receiving.
  • Step 4

    The ruck rover (D) looks for the opponent who is nearest to teammates (B) and (C), and run and block this player.
  • Step 5

    The exercise stops once a yellow player has kicked into attack, the red team win possession, or a scrimmage forms.
    Optionally, use 1-3 forwards to provide a target for the followers to kick to.
  • Step 6

    After several attempts, swap the red and yellow team around.
More Drills
demo
play
video
Groups of
group
group-arrow
icon-group
8
Ages
profile
13 +
Balls/grp
ball
1
Cones
cone
1
Distance (max)
distance
15m
Focus
Skills under pressure, Run & Carry.
Skills
Shepherd, Crumb.
demo
play
video
Players
group
16+
Ages
profile
11 +
Balls
ball
1+
Cones
cone
4
Distance (max)
distance
80m
Focus
Hard Running, Front & Square.
Skills
Handballing, Kick Long, Shepherd.
demo
play
video
Players
group
20+
Ages
profile
13 +
Balls
ball
6+
Cones
cone
6
Distance (max)
distance
160m
Focus
Hard Running, Front & Square, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb.
Players
group
20+
Ages
profile
15 +
Balls
ball
2+
Cones
cone
8
Distance (max)
distance
160m
Focus
Contested ball, Decision Making, Run & Carry, Forward line delivery, Goalkicking, Fun.
Skills
GoalKicking, Kicking, Handballing, Tackle, Shepherd, Crumb, Mark Contest.
Players
group
18+
Ages
profile
6 +
Balls
ball
3
Cones
cone
28
Distance (max)
distance
160m
Focus
Skills under pressure, Front & Square, Run & Carry, Fun.
Skills
GoalKicking, Kicking, Handball Long.
Players
group
20+
Ages
profile
13 +
Balls
ball
1
Cones
cone
4
Distance (max)
distance
70m
Focus
Skills under pressure, Contested ball, Front & Square, Decision Making, Stoppages, Gameplan/Strategy.
Skills
Kicking, Tackle, Shepherd, Handball Quick, Ruck, Crumb, Mark Contest.
Groups of
group
group-arrow
icon-group
-4
Ages
profile
13 +
Balls/grp
ball
1
Cones
cone
0
Distance (max)
distance
20m
Focus
Skills under pressure, Defensive, Contested ball, Front & Square, Stoppages.
Skills
Ruck, Crumb.
Players
group
18+
Ages
profile
15 +
Balls
ball
2
Cones
cone
6
Distance (max)
distance
150m
Focus
Gameplan/Strategy.
Skills
Kick Long.
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