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Crumb and Pick a Lead

Focus
Skills under pressure, Decision Making, Forward line delivery.
Skills
Kick Long, Crumb.
Purpose
Players generally have a few seconds at the most after crumbing to decide where to dispose before being caught. This drill requires players keep a cool head and execute a kick under pressure to the right option.
group
Players
10+
profile
Ages
12+
ball
Balls
2+
cone
Cones
2
distance
Distance (max)
80m
  • Setup

    Choose 4 leading forwards (B & C) and 2 defenders (D) to stand them. Remaining players line-up at (A).
  • Step 1

    Coach or assistant rolls the ball in front of (A), who sprints out and crumbs it.
  • Step 2

    The instant (A) has picked-up, first (B & C) offer leads for (A), while first defender (D) chooses one to defend
    This rare 2-on-1 situation should provide (A) a clear target
    (D) should hassle the player who looks most likely to get the ball, by examining the angle (A) is approaching from
  • Step 3

    (A) steadies and kicks to the best option of (B & C). Defender (D) spoils if possible.
    (A) should steady and balance before the kick.
    Kicks at this stage should be no more than 30m.
  • Step 4

    Once the ball is delivered, return the ball to (A), then the four players involved quickly clear out.
    Warn players to get out of the area quickly after their turn
    (A) returns ball to coaches pile of balls
  • Step 5

    Next trio in the goalsquare prepare for the next contest. As soon as the area is clear, coach rolls a second ball for next (A).
  • Step 6

    Progression 1: Tumble the ball so the bounce makes it increasingly difficult to pick up.
    Leading forwards MUST hold their lead until the player has possession and adjust their lead to make the kick easier.
  • Step 7

    Progression 2: Lengthen kicks to 35-45m.
  • Step 8

    Progression 3: Add a second line adjacent to, but slightly behind (A), containing 2 rotating defenders. Each turn a defender chases down (A) to add pressure to their kick.
    Allow tackling for senior teams if prepared for body contact, otherwise just allow the chasing player to tag/lightly push the player.
    If tackling is allowed, players must be able to roll the player in the tackle to avoid getting in-the-back.
More Drills
demo
play
video
Groups of
group
group-arrow
icon-group
8
Ages
profile
13 +
Balls/grp
ball
1
Cones
cone
1
Distance (max)
distance
15m
Focus
Skills under pressure, Run & Carry.
Skills
Shepherd, Crumb.
demo
play
video
Players
group
16+
Ages
profile
11 +
Balls
ball
1+
Cones
cone
4
Distance (max)
distance
80m
Focus
Hard Running, Front & Square.
Skills
Handballing, Kick Long, Shepherd.
demo
play
video
Players
group
20+
Ages
profile
13 +
Balls
ball
6+
Cones
cone
6
Distance (max)
distance
160m
Focus
Hard Running, Front & Square, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb.
play
video
Players
group
6+
Ages
profile
13 +
Balls
ball
3+
Cones
cone
3
Distance (max)
distance
80m
Skills
GoalKicking, Kicking.
play
video
Groups of
group
group-arrow
icon-group
7
Ages
profile
7 +
Balls/grp
ball
1+
Cones
cone
6
Distance (max)
distance
40m
Focus
Skills under pressure, Hard Running.
Skills
Kick Long.
play
video
Players
group
18+
Ages
profile
12 +
Balls
ball
1
Cones
cone
6
Distance (max)
distance
50m
Focus
Skills under pressure, Decision Making, Run & Carry.
Skills
Kicking, Tackle.
play
video
Players
group
14+
Ages
profile
15 +
Balls
ball
1
Cones
cone
3
Distance (max)
distance
140m
Focus
Run & Carry, Gameplan/Strategy.
Skills
Kicking, Tackle, Handball Quick.
drill
Players
group
10+
Ages
profile
16 +
Balls
ball
1
Cones
cone
4
Distance (max)
distance
100m
Focus
Run & Carry, Forward line delivery, Gameplan/Strategy.
Skills
Kicking.
Drill Search
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