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Corner Help Tag

Focus
Decision Making, Fun.
Skills
Handballing, Kick Short.
Purpose
A fun, "dodgeball" style game involving using teamwork to get into a more favourable field positions.
group
group-arrow
icon-group
Groups of
12
profile
Ages
7+
ball
Balls/grp
1
cone
Cones
4
distance
Distance (max)
8m
  • Setup

    Choose the player (A) to be the tagger, plus 4 helpers who remain on the 4 cones. Everyone else starts and remains within the 8m playing area.
  • Step 1

    Coach (B) kicks the ball high into the square for (A) to mark.
    All targets (red) move as far away from (A) as possible while the ball is in the air.
    A tactic for red is to remain facing (A), otherwise they'll be easier to tag.
  • Step 2

    Once (A) has possession, coach calls 'STOP!'. All red targets (players inside the cones) can no longer move their feet. (A) has 2 options:-
    1. Try to hit a player with a handball
    2. Play on and dispose to a helper on a cone
  • Step 3

    While (A) is without possession OR running with the ball, reds can run away from (A), making themselves harder to tag when a shot is allowed.
    After receiving from a teammate and before moving, (A) decides whether it's likely they can tag someone without the ball being caught
    If a low percentage shot, run and perform a 1-2 with a helper on the cone to get closer to the player(s).
    If you spot anyone taking more than a couple of steps after calling 'STOP', they're out.
  • Step 4

    (A) will eventually be close enough to a player to attempt to hit their body with a handball. Remember the 'targets' cannot move their feet.
    If the player they attempt to hit catches the ball, they remain alive (after catching, handball to any player on a cone and run away)
    If the shot misses completely, the player on the nearest cones fetches, and play restarts once they return to the cone.
  • Step 5

    Once a player is tagged with a handball and doesn't catch it, they are out.
    These players remain stationary where they were tagged and become additional helpers (A) can use to get closer to targets
    These inside helpers remove their shirt so (A) knows who's on their side
  • Step 6

    Rotate (A) after about 1 minute if there are still a few remaining to tag.
    Restart with a high kick by (B).
  • Step 7

    Progression: Widen the playing area and allow kicking
More Drills
demo
play
video
Groups of
group
group-arrow
icon-group
8
Ages
profile
13 +
Balls/grp
ball
1
Cones
cone
1
Distance (max)
distance
15m
Focus
Skills under pressure, Run & Carry.
Skills
Shepherd, Crumb.
demo
play
video
Players
group
16+
Ages
profile
11 +
Balls
ball
1+
Cones
cone
4
Distance (max)
distance
80m
Focus
Hard Running, Front & Square.
Skills
Handballing, Kick Long, Shepherd.
demo
play
video
Players
group
20+
Ages
profile
13 +
Balls
ball
6+
Cones
cone
6
Distance (max)
distance
160m
Focus
Hard Running, Front & Square, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb.
play
video
Players
group
10+
Ages
profile
12 +
Balls
ball
2+
Cones
cone
2
Distance (max)
distance
80m
Focus
Skills under pressure, Decision Making, Forward line delivery.
Skills
Kick Long, Crumb.
play
video
Players
group
6+
Ages
profile
13 +
Balls
ball
3+
Cones
cone
3
Distance (max)
distance
80m
Skills
GoalKicking, Kicking.
play
video
Groups of
group
group-arrow
icon-group
7
Ages
profile
7 +
Balls/grp
ball
1+
Cones
cone
6
Distance (max)
distance
40m
Focus
Skills under pressure, Hard Running.
Skills
Kick Long.
play
video
Players
group
18+
Ages
profile
12 +
Balls
ball
1
Cones
cone
6
Distance (max)
distance
50m
Focus
Skills under pressure, Decision Making, Run & Carry.
Skills
Kicking, Tackle.
play
video
Players
group
14+
Ages
profile
15 +
Balls
ball
1
Cones
cone
3
Distance (max)
distance
140m
Focus
Run & Carry, Gameplan/Strategy.
Skills
Kicking, Tackle, Handball Quick.
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